Resources

Through our work prior to and since founding GripTape, our team has heard from thousands of young people who express a deep, abiding desire to design, execute, and assess their own learning. And yet, far too often, these youth lack the resources, support, and decision-making control to pursue their passions.

GripTape is changing all of that. We operate with the resolute conviction that young people can and should drive their own learning. We walk this talk every day, placing decision-making authority into the hands of youth and designing alongside them to expand opportunities for young people to pursue their passions and chart their paths to success. What we see is surprising and powerful.

We use rapid, iterative cycles to develop, test, and refine our supports in service of learning and advancing the domain of learner agency. We aim to contribute to a deeper understanding of the skills, competencies, mindsets, and outcomes that develop when youth are given full control to drive their own learning. Our strong desire is that these efforts spur greater commitment to youth-led learning across all contexts in which young people participate, and we invite you to read our resources for a more in-depth look at our work.

GripTape Learner Agency Framework

GripTape provides an evidence-backed roadmap to facilitate and assess the emergence of learner agency among youth, with the aim of inspiring all young people to pursue theirlearning passions and chart their paths to success.

GripTape Snapshot

Read a few of GripTape’s successes with youth-led learning and why Challengers like Abigail say, “What excites me most about GripTape is that I don’t have to follow a leader; instead, I can become one.”

Challenger Testimonials

GripTape youth share the impact of the Learning Challenge and why they want other young people to have this opportunity.

 

 

GripTape Learning Cycle 1 Summary of Findings

Growing out of a foundational research review, this first set of findings describes the results of focus group discussions and surveys with nearly 300 young people as they explored their orientation towards learning and youth agency.


GripTape Learning Cycle 2 Summary of Findings

Following the completion of our first Learning Challenge, we report on the experiences and growth of nine youth, ages 15–19, who fully designed and led their own learning journeys.

GripTape Learning Cycle 3 Summary of Findings

In our third summary, GripTape shares how principles of user-centered design, iterative development, and rapid learning serve as model supports for the work we do with youth. We report on results from a new group of Challengers and look ahead at areas we plan to explore in subsequent cycles.